Rathar Underhill
Played by: Kenzie
A Young Halfling Knight who is Thin-skinned.
HP
/ 18
WP
/ 12
Movement
Death Roll
Successes: / 3
Failures: / 3
Acrobatics (AGL)
Awareness (INT)
Bartering (CHA)
Beast Lore (INT)
Bluffing (CHA)
Bushcraft (INT)
Crafting (STR)
Evade (AGL)
Healing (INT)
Hunting & Fishing (AGL)
Languages (INT)
Myths & Legends (INT)
Performance (CHA)
Persuasion (CHA)
Riding (AGL)
Seamanship (INT)
Slight of Hand (AGL)
Sneaking (AGL)
Swimming (AGL)
Axes (STR)
Bows (AGL)
Brawling (STR)
Crossbows (AGL)
Hammers (STR)
Knives (AGL)
Slings (AGL)
Spears (STR)
Staves (AGL)
Swords (STR)
Weapons at Hand
17
Flail
2d8+d4
1H
2 meters
Bludgeoning, toppling, cannot be used for parrying
8
Shield, Small
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d8+d4 1H 2 meters 15 Bludgeoning
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d8+d4 1H 2 meters 15 Bludgeoning
14
+d4
meters
Damage Bonus: STR: d4 | AGL: d4
Armor
Studded Leather
2
Bane:
Sneaking
Evade
Acrobatics
Bane:
Awareness
Ranged Attacks
Abilities
Guardian
2
Catlike
1
Disguise
2
Robust
0
Lightning Fast
2
Hard to Catch
3
Inventory
Gold: Silver: Copper:
Rations
Encumbrance: 0.75 / 10
Tiny Items
Vanguard map, Mandar Fragment, Flint & Tinder
Memento
None
Appearance
Character Notes
Planned Features/TODOs
FEATURES
- Users
- Campaigns - To hold different sets of characters
- Error display - Nice to know when it breaks
- Character Export?
- Select preexisting items:
- Weapons/Shields
- Armor
- Items
- Spells
- Abilities
- Add Light/Dark mode
- Weapons in inventory and swappable to at hand
TODOs
- Add ability to add secondary skills
- Update all to HTMX - only toggles remain
- Edit modals give "enter" ability to save instead of just closing modal
- Add Edit Sections for cleaner UI
- remove backpack as clickable item -- require edit section first.
- Valid input only
- Fix the "Any" skill - right now defaults to swords
- Only show up to 3 weapons instead of blank spots
- Add in money encumbrance
- Add option to exclude money encumbrance
- Add Inventory item "fold down" option.
- Add in notes to weapons/armor
- Add modifiers to items below (figure out UI)
- Show/track trained skills, base skill level, how many advances, etc.
- Instead of passing json value add it to element as a data attribute?
- Add no damage bonus option to weapon (mostly crossbows)
- Add in ability to add in Magic category
- When adding in multiple items, defaults get wiped accidentally
- Empty memento should auto update to "None" or "--" when clearing it out
- Do required checks for some items to prevent added/editing accidents
- Update apis with (and proper) status codes
- Handle no items in inventory
- Fix inputs to prevent wiping data - remove prompts
- Have inline up/down changes and click to adjust manually - especially for coinage
- Add advance skills option to go through and mark which ones advanced.
- Backpack change should change encumbrance
- Click to expand items (abilities) to see descriptions/notes?
- Option to keep item expanded?