Berrius "Berry"
Played by: Ronik
An Adult Satyr Knight who is Acrophobia.
HP
/ 15
WP
/ 16
Movement
Death Roll
Successes: / 3
Failures: / 3
Acrobatics (AGL)
Awareness (INT)
Bartering (CHA)
Beast Lore (INT)
Bluffing (CHA)
Bushcraft (INT)
Crafting (STR)
Evade (AGL)
Healing (INT)
Hunting & Fishing (AGL)
Languages (INT)
Myths & Legends (INT)
Performance (CHA)
Persuasion (CHA)
Riding (AGL)
Seamanship (INT)
Slight of Hand (AGL)
Sneaking (AGL)
Swimming (AGL)
Axes (STR)
Bows (AGL)
Brawling (STR)
Crossbows (AGL)
Hammers (STR)
Knives (AGL)
Slings (AGL)
Spears (STR)
Staves (AGL)
Swords (STR)
Weapons at Hand
18
Longsword
2d8+d4
1H
2 meters
15
Piercing, slashing
18
Shield, Large
d8+d4
1H
2 meters
18
Bludgeoning
18
Um-Duram Greatsword
2d10+d4
2H
2 meters
18
Piercing, Slashing - Enchanted. Any successful hit on a demon is counted as a dragon
Damage Bonus: STR: d4 | AGL: d4
Armor
Chainmail
6
Bane:
Sneaking
Evade
Acrobatics
Great Helm
2
Bane:
Awareness
Ranged Attacks
Abilities
Raise Spirits
3
Guardian
2
Defensive
3
Double Slash
3
Robust (1)
Shield Block
2
Focused (2)
Massive Blow
3
Inventory
Gold: Silver: Copper:
Field Ration
Bandages
Torch
Grappling Hook
Rations
Spyglass
Chess Set
Encumbrance: 8 / 9
Tiny Items
Mandar Fragment, Vanguard map, stuff, Flint and Tinder, Rope Silk (10 meters): Boons on acrobatics for climbing, rope must be secured
Memento
Lyre
Appearance
A satyr dressed in simple clothes, boots, and fur fr
Character Notes
Parent: Ferrius, Twigger Due to your training and time in the Demon realm you gain some additional benefits: - You can sense demons nearby (any within 10m), - Demons are unable to hide from you in the gloom, - You can see perfectly through the gloom as per your normal vision, - You no longer suffer any effects from the gloom
Planned Features/TODOs
FEATURES
- Users
- Campaigns - To hold different sets of characters
- Error display - Nice to know when it breaks
- Character Export?
- Select preexisting items:
- Weapons/Shields
- Armor
- Items
- Spells
- Abilities
- Add Light/Dark mode
- Weapons in inventory and swappable to at hand
TODOs
- Add ability to add secondary skills
- Update all to HTMX - only toggles remain
- Edit modals give "enter" ability to save instead of just closing modal
- Add Edit Sections for cleaner UI
- remove backpack as clickable item -- require edit section first.
- Valid input only
- Fix the "Any" skill - right now defaults to swords
- Only show up to 3 weapons instead of blank spots
- Add in money encumbrance
- Add option to exclude money encumbrance
- Add Inventory item "fold down" option.
- Add in notes to weapons/armor
- Add modifiers to items below (figure out UI)
- Show/track trained skills, base skill level, how many advances, etc.
- Instead of passing json value add it to element as a data attribute?
- Add no damage bonus option to weapon (mostly crossbows)
- Add in ability to add in Magic category
- When adding in multiple items, defaults get wiped accidentally
- Empty memento should auto update to "None" or "--" when clearing it out
- Do required checks for some items to prevent added/editing accidents
- Update apis with (and proper) status codes
- Handle no items in inventory
- Fix inputs to prevent wiping data - remove prompts
- Have inline up/down changes and click to adjust manually - especially for coinage
- Add advance skills option to go through and mark which ones advanced.
- Backpack change should change encumbrance
- Click to expand items (abilities) to see descriptions/notes?
- Option to keep item expanded?