Berrius "Berry"
Played by: Ronik
A Young Satyr Knight who is Gullable.
HP
/ 14
WP
/ 12
Death Roll
Successes: / 3
Failures: / 3
Movement
Acrobatics (AGL)
Awareness (INT)
Bartering (CHA)
Beast Lore (INT)
Bluffing (CHA)
Bushcraft (INT)
Crafting (STR)
Evade (AGL)
Healing (INT)
Hunting & Fishing (AGL)
Languages (INT)
Myths & Legends (INT)
Performance (CHA)
Persuasion (CHA)
Riding (AGL)
Seamanship (INT)
Slight of Hand (AGL)
Sneaking (AGL)
Swimming (AGL)
Axes (STR)
Bows (AGL)
Brawling (STR)
Crossbows (AGL)
Hammers (STR)
Knives (AGL)
Slings (AGL)
Spears (STR)
Staves (AGL)
Swords (STR)
Weapons at Hand
15
Longsword
2d8+d4
1H
2 meters
15
Piercing, slashing
15
Shield, Large
d8+d4
1H
2 meters
18
Bludgeoning
15
Um-Duram Greatsword
2d10+d4
2H
2 meters
18
Piercing, Slashing - Enchanted. If you fight a demon or dragon, automatic dragon.
Damage Bonus: STR: d4 | AGL: d4
Armor
Plate
6
Bane:
Sneaking
Evade
Acrobatics
Great Helm
2
Bane:
Awareness
Ranged Attacks
Abilities
Raise Spirits
3
Guardian
2
Defensive
3
Double Slash
3
Inventory
Gold: Silver: Copper:
Lamp Oil
Field Ration
Lantern
Lyre
Bandages
Torch
Herbal Concoction
Encumbrance: 6.75 / 9
Tiny Items
Mandar Fragment, Vanguard map, Flint and Tinder, Parent: Ferrius, Twigger
Memento
Lyre
Appearance
A satyr dressed in simple clothes, boots, and fur
Character Notes
Planned Features/TODOs
FEATURES
- Users
- Campaigns - To hold different sets of characters
- Error display - Nice to know when it breaks
- Character Export?
- Select preexisting items:
- Weapons/Shields
- Armor
- Items
- Spells
- Abilities
- Add Light/Dark mode
- Weapons in inventory and swappable to at hand
TODOs
- Add ability to add secondary skills
- Update all to HTMX - only toggles remain
- Edit modals give "enter" ability to save instead of just closing modal
- Add Edit Sections for cleaner UI
- remove backpack as clickable item -- require edit section first.
- Valid input only
- Fix the "Any" skill - right now defaults to swords
- Only show up to 3 weapons instead of blank spots
- Add in money encumbrance
- Add option to exclude money encumbrance
- Add Inventory item "fold down" option.
- Add in notes to weapons/armor
- Add modifiers to items below (figure out UI)
- Show/track trained skills, base skill level, how many advances, etc.
- Instead of passing json value add it to element as a data attribute?
- Add no damage bonus option to weapon (mostly crossbows)
- Add in ability to add in Magic category
- When adding in multiple items, defaults get wiped accidentally
- Empty memento should auto update to "None" or "--" when clearing it out
- Do required checks for some items to prevent added/editing accidents
- Update apis with (and proper) status codes
- Handle no items in inventory
- Fix inputs to prevent wiping data - remove prompts
- Have inline up/down changes and click to adjust manually - especially for coinage
- Add advance skills option to go through and mark which ones advanced.
- Backpack change should change encumbrance
- Click to expand items (abilities) to see descriptions/notes?
- Option to keep item expanded?